getURL: { beatmapCoverImage: ( beatmap: Beatmap | { beatmapset_id: number }, server?: string, ) => string; beatmapCoverThumbnail: ( beatmap: Beatmap | { beatmapset_id: number }, server?: string, ) => string; toOpen: { beatmap: (beatmap: Beatmap | { beatmap_id: number }) => string; beatmapset: (beatmap: Beatmap | { beatmapset_id: number }) => string; channel: (channel: string) => string; editor: (timeline: string) => string; match: (id: number, password?: string) => string; spectateUser: (user: User | { user_id: number }) => string; }; userProfilePicture: ( user: User | { user_id: number }, server?: string, ) => string;} = ... Type declaration
beatmapCoverImage: (beatmap: Beatmap | { beatmapset_id: number }, server?: string) => string
beatmapCoverThumbnail: (beatmap: Beatmap | { beatmapset_id: number }, server?: string) => string
toOpen: {
beatmap: (beatmap: Beatmap | { beatmap_id: number }) => string;
beatmapset: (beatmap: Beatmap | { beatmapset_id: number }) => string;
channel: (channel: string) => string;
editor: (timeline: string) => string;
match: (id: number, password?: string) => string;
spectateUser: (user: User | { user_id: number }) => string;
}
beatmap: (beatmap: Beatmap | { beatmap_id: number }) => string
beatmapset: (beatmap: Beatmap | { beatmapset_id: number }) => string
channel: (channel: string) => string
editor: (timeline: string) => string
match: (id: number, password?: string) => string
spectateUser: (user: User | { user_id: number }) => string
userProfilePicture: (user: User | { user_id: number }, server?: string) => string
This object is a collection of functions that can be useful if you're looking to have an image URL or a URL that interacts directly with the game client!