Roughly (or just after) when the last note was hit
Bitwise flag, feel free to use getMods
to see the mods in a more readable way!
If it has Nightcore, it also has DoubleTime
Whether or not the play has reached the maximum combo it could have (no miss and no missed slider-end)
How much pp the score play is worth!
Null if beatmap is loved (for example)
Also known as the Grade https://osu.ppy.sh/wiki/en/Gameplay/Grade, it may be "F" if the player failed
The score itself, for example 923,357 (without the comma ",")
It can't be null, because ScoreWithReplayavailablePp is only available for scores that haven't failed
Generated using TypeDoc
This is the kind of score you can expect from the API's
getBeatmapScores